CQB Airsoft Rules
MARSHALS – Our marshals have total impartiality and are there for your own safety, ensuring you get maximum enjoyment out of your day with us. If a marshal makes a call, remember they are looking at the bigger picture; however, if a player believes they have been wrongly penalised, they should raise the point between games with the marshal in question so that the point can be discussed in a rational manner. Pink jackets are for seniors and juniors or assistants are in Yellow.
Timings
8 am - Doors open for booking, the diner is open for breakfast, and Chrono opens. Please give yourself time to Chrone by 9 am.
9 am - Doors, Diner & Chrono close until the safety brief is complete. (if you are not Chronoed by 9 am, you may miss the first game).
The safety brief takes around 15 mins, and you will normally be heading onto the game field at approximately 9:30 am.
9:30 - Game Sets 1, 2 and 3
12:30 - Lunch
1 pm - Afternoon players arrive and are briefed.
1:30 pm - Afternoon players Chrono & afternoon games Sets begin.
4:30 pm End of day.
Timings may slip on the day, but we will do our utmost to stay on time.
GAME STRUCTURE – Each Setwill consists of two 15-minute games followed by a 15-minute break. Please ensure you carry enough ammunition for the entirety of the two games. Games start on one whistle blast and end on three.
Format of the Day
FIRE – In the event of fire, proceed to the fire assembly point located in the BSA Car Park.
TIME KEEPING – 5 Minute warnings will be given prior to every game; this is your time to gear up and make your way to the designated point. If you are late games will start without you.
RUBBISH – Please use the bins provided, if you notice a full bin, please inform a member of the team so this will be emptied.
SMOKING – Smoking is only permitted in the designated smoking Area located in front of safe zone 3.
DRINK/DRUGS – in the interest of everyone’s Safety, if a player turns up inebriated or under the influence of drugs, they will not be allowed to participate in gaming. Likewise, alcohol and drug taking is not permitted on site.
SITE ETHOS – Experienced and new players are all equal playing customers and as such entitled to play and rest in a safe, friendly, and non-intimidating environment. Personal conflicts, non-hit taking, and excessive bad language have no place at Battle Station Activity Centre. Please notify our staff of any disputes immediately where the problem will be addressed without any disruption to game play. Non-hit-taking, disruptive play or acting in a threatening manner, such as arguing with a player or member of staff, will be dealt with immediately in the following manner:
First offence – Personal warning
Second offence – Public Warning
Third offence – you will be asked to leave site with no refund.
House Rules
Chrono Limits
AEG, Pistols, Shotguns and Support Weapons – 1.14 Joules
DMR – Must be Locked to single shot – 1.49 Joules.
Sniper – Bolt Action – 2.32 joules
The maximum weight BB allowed on site is 0.32.
CHEAP CHINESE OR UNBRANDED BB’S SUCH AS BULLDOG ARE NOT ALLOWED ON SITE IF UNSURE SHOW STAFF.
RATES OF FIRE – Semi Auto only site – HPA are required to lower their rate of fire to match an AEG.
BINARY TRIGGERS AND DUEL-WIELDING OF WEAPONS ARE BANNED; PLAYERS MAY ONLY USE ONE WEAPON SYSTEM AT A TIME.
FACE PROTECTION – All under 18 must wear full face protection, which can be one piece or split; for those over 18, it is your personal choice; however, we highly recommend full face.
IF YOU HAVE BOUGHT ANY CHEAP EYE PROTECTION OFF AMAZON/WISH/TEMU, INFORM A MEMBER OF STAFF TO BE ABLE TO TEST IT PRIOR TO USE ON THE FIELD.
DEFINITION OF A HIT – A hit is a direct strike from a BB to any part of yourself, equipment, or weapon system except the foot; however, if you are in any doubt, take the hit.
Ricochets do not count,
Actions on being shot;
1. Indicate -Shout hit as loud as you can and raise your hand for 2 full seconds.
2. Congratulate - Give a thumbs up to the player that shot you and congratulate them.
3. Withdraw - Make your way back to your spawn point with your hand up and put 1 point on the score box.
Return to the game.
WEAPON HITS – If you only have one weapon, Do as above,
1. Indicate - Shout hit as loud as you can and raise your hand for 2 full seconds.
2. Congratulate - Give a thumbs up to the player that shot you and congratulate them.
3 - Withdraw - Make your way back to your spawn point with your hand up and put 1 point on the score box.
Return to the game.
If you have a second weapon system;
1. Indicate - Shout Weapon hit as loud as you can and raise your Weapon for 2 full seconds.
2. Congratulate - Give a thumbs up to the player that shot you and congratulate them.
3 - Transition - Change to your 2nd weapon system and get back into the game.
YOU CAN ONLY TRANSITION TO ONE SECONDARY WEAPON, NO SECONDS, THIRDS OR FORTHS.
Actions on being Hit
Weapon Control - Due to the layout of the CQB Site and the fact that there is no minimum engagement range, you need to be in complete control of your weapon systems at all times. The following rules are for the safety of you and your fellow players;
1. When firing rifles, the Butt of the weapon must be firmly seated in the shoulder so that you can look down the barrel or through the sights.
2. When firing a pistol, you must aim through the sights.
3. You only shoot at clearly identified targets, No "Spray and Pray"
4. No Shooting into the Air. This puts our neighbours at risk and is extremely dangerous. Instant dismissal.
5. No Duel wielding
6. No Jumping up to fire over cover "Bunny Shooting"
7. No Pre-firing - Do not fire and walk in behind your shot, just shoot at clearly identified opponents.
Trigger Discipline
BLIND FIRING – Blind firing is not permitted; you must be looking down the weapon sights when firing at the intended target.
GAP SHOOTING – You can fire through and be hit from any size gap; however,
1. You must be looking through the same gap you are shooting through and you must be able to see down your sights.
2. Your muzzle must be a minimum of 6 inches behind the gap you are shooting through. of your weapon must stay on the same side of the gap as yourself when firing
DO NOT MAKE HOLES IN ANY WALLS OR CLIMB ON TOP OF OBSTACLES. YOUR FEET SHOULD BE FIRMLY ON THE GROUND AT ALL TIMES WHEN FIRING.
Blind Firing and gaps
KNIFE KILL – Any player can complete a knife by placing either a rubber weapon or hand on an opposition team members shoulder and whispering, ‘KNIFE KILL’, the killed individual will silently raise their hand and walk back to respawn to not give away the attacker’s position.
Players killed by "Knife kill" must put 10 kill points on the score box.
RUBBER WEAPON DEFINITION – Any weapon made of bendable rubber or latex in the form of knife, axe, sword, chicken, or suitable weapon approved for use by staff, if in doubt ask.
NO REAL STEEL WEAPONS ARE ALLOWED ON GAME AREAS
CLOSE RANGE FIRING – There is NO MINIMUM ENGAGEMENT RANGE. However, good gamesmanship is encouraged.
Before you shoot at close range;
1. Attempt a knife kill (10 Points)
2. Call a surrenderor (1 Point)
If you have to shoot;
1. Lower you weapon to shoot the centre of the body
2. Only fire 1 or 2 shots to confirm your kill
3. NO HEADSHOTS
4. No Overkill
When negotiating corners, weapons should be slightly lowered to avoid headshots.
50/50 calls - The outcome of a chance encounter (Instintive/reactive shot) is usually easy to call; however, if there is any doubt, call 50/50, and you both return to respawn.
Knife Kill &
Close Range Shooting
RESPAWN CAMPING – Do not camp enemy respawn areas, respawning players have 10 paces outside of respawn before having to acknowledge a hit as long their weapon is not in the aim, to allow them to reach cover.
KILL COUNTS
1 RESPAWN FOR A NORMAL KILL
1 RESPAWN FOR A TEAM KILL
1 RESPAWN SURRENDER
10 RESPAWNS FOR A KNIFE KILL
DEAD PLAYER TALKING – Dead players are not to talk and give away enemy positions when dead. 20 kills will be added to respawns for any player found to be talking when dead.
Respawns
PYROTECHNIC RULES – All pyro both hard and soft cased is to be thrown under arm and stay below waist height for the entirety of its travel.
Grenades may be ‘posted’ through windows ensuring they are not dropped onto defending players heads.
All hard case pyro is to be collected by the owner all other players are to leave them where they land.
If a grenade has been thrown at you, do not attempt to move it or throw it back at attacking players.
GRENADE KILL DEFINITION
INSIDE – A grenade kills the whole room/compartment regardless of the cover within the room.
OUTSIDE – Grenades have a 2 Metre (6ft) kill radius, however players behind hard cover with no direct sight of the grenade will survive.
SMOKE GRENADE – Smoke is just smoke and for cover only. Military smokes are not allowed, and only one Smoke grenade per container at a time. Allow the first to burn out before throwing a second.
CLEARING BUILDINGS - Roll grenades in through the door or Post through the windows
PLAYER MUST BE 18 OR OVER TO USE ANY FUSED PYROTECHNICS, TAG LAUNCHERS AND GRENADES ARE BANNED FROM SITE. IF YOU ARE UNSURE IF YOUR PYRO IS ALLOWED, SHOW IT TO A MEMBER OF THE MANAGEMENT TEAM.
Pyro Rules
SHOOTING INTO THE AIR – Any player seen to fire there weapon directly into the air will be ejected from the site due to us having people working around the outside of the site.
NON-HIT TAKING – Action to be taken are as follows:
If you believe you have someone who is not taking their hits,
1. Up your rate of fire (remaining on single shot), Aim for the squishy dangly parts, arms, and legs.
2. Call them out - If you still believe the player is not calling their hits, you can calmly and politely call them out and point to where you believe you are hitting.
If someone calls you out for non-hit taking, unless you can clearly see where they are missing, take the hit, walk back, and respawn. If you can clearly see they are missing and their weapon is not performing as they expect, do a large wave across the body indicating they are missing and point to where their shots are hitting.
3. Inform a Marshal - if you believe that someone is deliberately cheating, tell a marshal so the team can investigate.
If you are caught deliberately cheating, you will be sent home.
GOB OFF, GET OFF – Aggressive behaviour towards another player is not tolerated both physically and verbally. Lose your temper, lose your right to play. You will be asked to unload and head to the safe zone and if deemed suitable join the following set of games at the discretion of the senior management.
OVERKILL – as soon as a player acknowledges a hit STOP FIRING, please bear in mind that just because you call ‘HIT’ the remainder of the BB’s are already on their way. Overkilling will result in you being removed from site.
WAYS TO END YOUR DAY EARLY
FIRST AID POINT – The first aid point is located at the reception within the main building.
MAN DOWN – ‘MAN DOWN’ is the keyword to stop all gaming on the entire site. If you or someone else is in any type of trouble or danger call ‘MAN DOWN’ immediately and point out where the problem is to the marshals.
If you hear ‘MAN DOWN’ and do not see the problem:
STOP, REPEAT THE CALL, LAY YOUR WEAPONS ON THE GROUND AND PLACE YOUR HANDS IN THE AIR.
This is to show that you are no danger and marshals can deal with the casualty, please stand still, and await further instructions.